Players X and Y have full health. They run at each other shooting their ARs - both players hit 100% of the time. When they meet their shields are at exactly the same level. X melees the instant it is viable (i.e. the instant he is "in range"), but Y's reaction time is slower. Because player Y is slower at pressing the melee button he by default puts one, maybe two, extra bullets into X. Both melees, however, count as "simultaneous" due to the implementation of bungies new melee system. Since X has now one AR bullet's less health than Y he loses despite his superior reaction time and genuine kill. http://www.bungie.net/Forums/posts.aspx?postID=13654546
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