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Final Flash - What Could Have Been

[THE VIDEO]: Vegeta destroys Cell with the Final Flash. [At Liam000077's request: This is from Episode #147 - Trunks Ascends] [Cell@Vegeta's Final Flash]: "VEGETA YOU BASTARD!!!!" [Gohan Cell Kame struggle] http://www.youtube.com/watch?v=6fDUk3 [INFO]: -The video seemed to get bugged a little after I uploaded. - -I tried looking for an episode title background that had outspace in it, but had no luck. -I tried to find the font used in the American version for titles, but had no luck. Made with what I had. [OPINIONS]: I found this to be one of the most climatic & inspiring pieces in animation history. The scenario and its characters seems to generate an "awe" and a vibe that yells "Holy shit, that was insane."; Faulconer's music fits so well, and Sabat does some pretty awesome things with his voice. [TECHNICAL TROUBLE]: -I tried to preserve as much quality as possible; VirtualDub didn't work, and I couldn't compress with Audition or Sony Vegas. -I managed to compress a bit with Movie Maker and the quality was perfect but the size was 111 MB. Too bad that limit's been changed recently. [CREATIVE CHANGES]: I added extra scenes of other characters and their reactions to the Final Flash, because Toriyama never wrote in that sort of attention for Vegeta's character, not by any other characters apart from the major protagonists and antagonists involved with Vegeta at a said time. I felt it was deserving for a change. [ANIME TIDBITS / COPY/PASTED]: The history of anime begins at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques that were being explored in France, Germany, United States and Russia.[citation needed] Animation became popular in Japan as it provided an alternative format of storytelling compared to the underdeveloped live-action industry in Japan. Unlike America, where live-action shows and films have generous budgets, the live-action industry in Japan is a small market and suffered from budgeting, location, and casting restrictions. During the 1970s, there was a surge of growth in the popularity of manga comics — which were often later animated — especially those of Osamu Tezuka, who has been called a "legend"[1] and the "god of manga".[2][3] As a result of his work and that of other pioneers in the field, anime developed characteristics and genres that are fundamental elements of the art today. The giant robot genre (known as "mecha" outside Japan), for instance, took shape under Tezuka, developed under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino. Robot anime like Gundam and Macross became instant classics in the 80s, and the robot genre of anime is still one of the most popular in Japan and worldwide today. In the 1980s, anime was accepted in the mainstream in Japan, and experienced a boom in production (It should be noticed that, Manga has significantly more mainstream exposure than anime in Japan). The mid-to-late '90s, on into the 2000s, saw an increased acceptance of anime in overseas markets. Yes, Dragonball Z was the captain of the ship. "Dragon Ball, which appeared in manga-comics in the mid '80s is what really set the tone for new & innovative mangas and animes. During the 1990s Dragon Ball (Z) was pronounced the "One of the most original & ground-breaking animes in history". While the manga and animated series may be immensely popular, most anime fans have found most of what they've been waiting for in new animes, like Naruto. The anime Naruto is what's based on the comic by a Japanese artist who was influenced by Akira Toriyama. While Dragon Ball may not contain a very definitive & complex plot, the originality of concepts is apparent in the drawing styles, the fighting & the genuine Ki energy. The idea of a story containing Games provides relaxation and diversion usually following a rule set for amusement. There are to choose from a variety of solitaire games wherein the game is played by one person solely for their own entertainment, or group games. Games may be played for achievement or monetary benefit such as gambling or bingo. Racing, chess or checkers may develop physical or mental prowess. Games may be geared for children such as duck, duck, goose, or outdoor games such as lawn bowling. Equipment may be necessary to play the game such as a deck of cards for a variety of card games, or a board and markers for a variety of board games such as Monopoly, or backgammon.[13] A few may be ball games, Blind man's bluff, board games, card games, children's games, Croquet, Frisbee, Hide and seek, Number games, Paintball, and Video games to name a few.

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